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Retribution Paladin Mythic+ Guide
Last Updated: August 10th 2024
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11.0 - The War Within
Welcome to the Retribution Paladin Raid Guide for World of Warcraft patch 11.0! Here, you find anything needed to maximize your character. Let’s give you a brief glimpse of what you signed up for.
The key resource, Holy Power allows you to cast abilities such as Templar's Verdict for single-target and Divine Storm for AoE. To spend Holy Power, you first need to build it up with spells like Blade of Justice and Judgment, and your melee ability Crusader Strike. Generating and spending Holy Power quickly and efficiently is crucial for a high performance in the raid.
Retribution Paladin have always been unique compared to the rest of the melee specializations. Since Retribution brings so much more than simple damage with Spells like Divine Shield and Blessing of Protection, and dont forget your Divine Steed which is unique to Paladins!
Whether you're new to the spec or looking to refine your skills, you can find the information needed to dominate in Raid environments in the guide below. Unleash the Holy Warrior within you!
Overview
Patch 11.0 - The War Within
Retribution Paladin
Retribution PaladinMythic+
Single-Target
Strong
AoE
Strong
Utility
Average
Survivability
Excellent
Mobility
Subpar
- Retribution Paladins are known for their Burst damage from Avenging Wrath and high passive survivability from effects such as Sanctified Plates.
- They also have strong defensive abilities that allow you to stay in the fight longer than most other classes. Their defensive abilities such as Divine Shield, is a strong immunity that can really save you at crucial times.
- Paladins are also known for their short cooldown defensive abilities such as Divine Protection or Shield of Vengeance that are both very powerful if used at the right time.
- Retribution Paladins have a few weaknesses. One is their ability to handle knockback effects or ground effects since you only have, Divine Steed, which can somtimes be hard to time correctly.
- Another drawback is their lack of sustainable funneling. Unlike other classes that benefit from having mobs alive during a boss fight they gain you nothing, making them weak in prolonged aoe or 2-3 target cleave fights.
Talents
Patch 11.0 - The War Within
Retribution Paladin
Aoe Build
Avenging Wrath
ST / Cleave
Radiant Glory
When to use this Spec
Use this spec in your Mythic+ keys, this should be your standard overall build for AoE. This build utilizes your Avenging Wrath 1-minute burst and allows you to spam Divine Storm, while your generators cleaves everything around you. For a detailed guide on playstyles and priority lists, check the deep dive section below to learn how to fully optimize this build!
Gameplay Altering Talents
Discover all talents that significantly alter your gameplay within the Spec and Class Talent trees. This section gives a concise overview of these talents and their applications but for a more detailed look check out the Rotation and Deep Dive sections below.
Spec Tree
- Avenging Wrath
- Empowers your abilities and cooldowns.
- Execution Sentence
- Strong single-target burst cooldown.
- Blessed Champion
- Your Judgment and Crusader Strike now Cleaves to 4 additional targets.
- Blade of Vengeance
- Blade of Justice now Cleaves to 5 nearby enemies and additionally debuffs them with Expurgation.
- Tempest of the Lightbringer
- When you cast Divine Storm it now hits an additional time for 20% of the base damage and hits anyone up to 20 yards away.
- Final Verdict
- Main single target spender.
- Boundless Judgment
- Your Judgement generates an additional Holy Power.
- Combining this with Swift Justice provides the most Holy Power.
- Your Judgement generates an additional Holy Power.
- Improved Blade of Justice
- 2 charges of Blade of Justice instead of 1.
- Crusading Strikes
- Generates 1 Holy Power every 2nd auto attack, replaces your Crusader Strike.
- Look below in Deep Dive to see how to play around this.
- Art of War
- Your auto attacks have a 20% chance to reset Blade of Justice.
- Consecrated Blade
- When you cast Blade of Justice it also casts Consecration below you every 10 seconds.
Class Tree
- Divine Toll
- Casts Judgment on your target.
- Mainly used for its Holy Power gain.
- Avenging Wrath
- Your main cooldown, it empowers everything you do.
- Divine Steed
- Move at 100% movement speed for 3 seconds.
- Cavalier Grants you 2 charges instead of 1.
- Move at 100% movement speed for 3 seconds.
- Lay on Hands
- Strong single target heal that can be used on a friendly target to save them.
- Blessing of Protection
- Great way to avoid aggro or prevent Physical damage.
- Blessing of Sacrifice
- Perfect to use on tanks or players dealing with certain spells during boss fights.
- Rebuke
- A kick to interrupt any spell.
- Unbound Freedom
- Allows you to use Blessing of Freedom on another player.
When to use this Spec
Play this build when you feel like you need more single target damage in your Mythic+ Key. This build focuses on Crusade combined with Radiant Glory. There is some variance with this build seeing as you need to rely on a Crusade proc that comes from your Holy Power spenders. Here it's really important you know when to use Wake of Ashes since it is what starts all of your burst damage. check the deep dive section below to learn how to fully optimize this build!
There is Currently a bug with Radiant Glory Read FAQ to learn more about it!
Talent Adjustments
Listing all the changes within the Class and Spec tree compared to the default build.
Spec Tree
- Added
- Crusade
- Gets stronger the more Holy Power you spend up to 10x stacks.
- Radiant Glory
- Automatically activates Crusade when you cast Wake of Ashes.
- Vanguard's Momentum
- Generates 2 Holy Power instead of 1 on enemies below 20%.
- Now has 2 charges instead of 1.
- Executioner's Will
- Strong single-target burst cooldown.
- Every time Wake of Ashes is ready make sure to combo this.
- Strong single-target burst cooldown.
- Rush of Light
- Gain 5% haste when you Crit with your Single Target abilities.
- Crusade
- Removed
- Avenging Wrath
- this was replaced by Crusade.
- Blessed Champion
- 1 point removed.
- Penitence
- Burning Crusade
- Searing Light
- Avenging Wrath
Class Tree
- Added
- Vengeful Wrath
- Removed
- Divine Purpose
Rotation
Patch 11.0 - The War Within
Retribution Paladin
Tier Set
- 2-Set: Expurgation lasts an additional 3 sec and deals 30% increased damage. Casting Judgment or Divine Toll on a target with Expurgation causes Wrathful Sanction, damaging the target for a large amount Holy damage and resonating half of that amount to up to 4 nearby enemies.
- 4-Set: Wrathful Sanction grants you Echoes of Wrath, causing your next Final Verdict or Divine Storm to deal damage a second time at 25% effectiveness. This effect does not consume Judgment.
Single-Target
Radiant Glory
Avenging Wrath
To read more about Radiant Glory head down to the Deep Dive section!
Opener
Your main goal in your opener should be to get to 3 Holy Power by using Blade of Justice into Divine Toll before starting in your Execution Sentence window. There are also 2 different openers you can play with, if you find yourself at max Holy Power or unable to use Divine Toll instantly on the pull, follow the version below. The Crusading Strikes trait has an RNG factor that affects when you gain Holy Power. Specifically, Holy Power is gained on the 2nd auto attack, but this can vary due to the RNG factor. During your opener, be aware of this variability. If you don't gain Holy Power as expected, you may need to use a generator ability to fill in the gaps.
Standard Opener
Max Holy Power Opener
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Execution Sentence on cooldown.
- Cast Templar's Verdict (close to 5 Holy Power).
- Cast Wake of Ashes on cooldown to proc Radiant Glory ( 2 or less Holy Power).
- Cast Blade of Justice (to keep up Expurgation).
- Cast Divine Toll on cooldown.
- Cast Hammer of Wrath (on any target below 20%).
- Cast Judgment (if 3 Holy Power or below).
- Cast Blade of Justice (if 3 Holy Power or below).
To read more about Avenging Wrath head down to the Deep Dive section!
Opener
Your main goal in your opener should be to get to 3 Holy Power by using Blade of Justice into Judgment, before starting in your Execution Sentence window.
Priority List
This is a general priority you aim to maintain throughout the fight.
- Cast Execution Sentence on cooldown.
- Cast Avenging Wrath on cooldown.
- Cast Templar's Verdict When Close or at 5 Holy Power.
- Cast Wake of Ashes on cooldown or delay so you use it at 2 Holy Power.
- Cast Divine Toll on cooldown.
- Cast Blade of Justice To keep Expurgation Up.
- Cast Judgment on cooldown.
- Cast Hammer of Wrath on cooldown.
Multi-Target
Radiant Glory
Avenging Wrath
To read more about Radiant Glory head down to the Deep Dive section!
Opener
- Cast Blade of Justice
- Cast Divine Toll
- Cast Final Reckoning
- Cast Divine Storm
- Cast Wake of Ashes
- Cast Divine Storm
- Cast Hammer of Wrath
Multitarget / AoE Priority List
- Cast Final Reckoning on cooldown.
- Cast Divine Storm (When high on Holy Power).
- Cast Wake of Ashes (when low on Holy Power).
- Cast Blade of Justice ( To Keep up Expurgation).
- Cast Divine Toll on cooldown.
- Cast Judgment
- Cast Divine Storm (When 3-4 Holy Power).
- Cast Hammer of Wrath (on any target below 20% since Vanguard's Momentum).
To read more about Avenging Wrath head down to the Deep Dive section!
Opener
- Cast Blade of Justice.
- Cast Judgment.
- Cast Avenging Wrath.
- Cast Final Reckoning.
- Cast Divine Storm.
- Cast Wake of Ashes.
- Cast Divine Storm.
- Cast Blade of Justice.
- Cast Divine Toll.
- Cast Divine Storm.
- Cast Judgment.
Multitarget / AoE Priority List
- Keep up Expurgation from Blade of Justice.
- Cast Judgment to Buff your Divine Storm.
- Cast Avenging Wrath on cooldown.
- Cast Final Reckoning on cooldown.
- Cast Divine Toll on cooldown pref when at 0 Holy Power but always after Final Reckoning.
- Cast Final Reckoning on cooldown.
- Cast Wake of Ashes on cooldown or save it for 2-3 seconds for a better lineup.
- Cast Divine Storm always be spamming this.
Deep Dive
Patch 11.0 - The War Within
Retribution Paladin
Major Cooldowns
As these three empower everything you do, they deserve some more in-depth explanation!
Radiant Glory
Avenging Wrath
Crusade
- When specced into Radiant Glory, you cannot use Avenging Wrath or Crusade directly. Instead, using Wake of Ashes triggers the cooldown you have chosen in your talents for a few seconds. Additionally, there is a small chance that any Holy Power spender can proc your chosen talent for an additional 5 seconds, this extends your Crusade or Avenging Wrath if it procs while the spell is active.
- Never sit on Wake of Ashes since Final Reckoning has a 1-minute cooldown and Execution Sentence has a 30-second cooldown. Delaying Wake of Ashes also delays all of your other cooldowns.
Execution Sentence
- When you have chosen Execution Sentence as your minor cooldown, it is optimal to use Wake of Ashes after Execution Sentence. This is because the gain from getting Avenging Wrath won't affect Execution Sentence, and you want the full uptime on wings during the Execution Sentence window. Try to have 3 Holy Power ready right before Execution Sentence goes off cooldown so you can use it instantly.
Final Reckoning
- The optimal Wake of Ashes usage, when you have chosen Final Reckoning, is to use Wake of Ashes after Final Reckoning. Try to have 3 Holy Power ready right before using Final Reckoning so you can instantly spend your Holy Power.
- Choose this talent when boss fights or dungeons allow you to never miss a cooldown window.
- When using trinkets, do not hold your Avenging Wrath, as it does not significantly buff the overall damage of trinkets but it increases their crit chance.
- Delaying Avenging Wrath also delays your other minor cooldowns.
- For trinkets with a 90-second cooldown, use them on cooldown unless you have a trinket that provides a massive mastery or strength buff. In that case, try to align it with Avenging Wrath.
- Never sit on Avenging Wrath for more than a few seconds, as most of your damage comes from combining it with other 1-minute cooldowns. As mentioned earlier, always use Avenging Wrath first unless you are using Execution Sentence, in which case follow the specific strategy explained below.
- The main reason to play this talent is if there is a boss where you can really utilize your strong 2-minute cooldown burst, or if you have heavy haste with Radiant Glory, which can grant you a decent amount of proc wings.
- Optimal usage is to make sure to instantly use Templar's Verdict to quickly build up your stacks. Aim to get to 7-10 stacks before using Execution Sentence or Final Reckoning for the most damage. However, be mindful of the fight or dungeon scenario. If holding these cooldowns for later in the Crusade window means losing a full usage overall, it is better to use them early to ensure you get an extra usage.
Minor Cooldown
To reach your full potential, you must also know how to maximize your minor cooldowns.
Execution Sentence
Final Reckoning
- The main idea of Execution Sentence is to fit as many spenders as possible within its duration. It's not strong outside of Avenging Wrath or Crusade due to its short burst window and lack of initial damage.
- To use it optimally, always cast Execution Sentence before Avenging Wrath. When you run out of Holy Power, immediately use Wake of Ashes, followed by another spender and then Divine Toll. The golden rule is to press Execution Sentence on cooldown to ensure it aligns with other cooldowns, even if there is no strong cooldown available.
- If you are playing Radiant Glory, make sure to use Execution Sentence before Wake of Ashes.
- Your big AoE cooldown Final Reckoning is a very straightforward spell. It is mainly used for AoE or on fights where getting good single target usage out of Execution Sentence is not possible.
- It works similarly but puts a 12-second debuff on the target, increasing your single-target Holy Power spenders by 30% and other spenders by 15%.
- Optimal usage of Final Reckoning is to combo it with your other 1-minute cooldowns such as Avenging Wrath, since they share the same cooldown.
- If playing Crusade, try to save Final Reckoning for when you are at 7-10 stacks before using it. This provides the most damage overall since Crusade lasts 30 seconds.
- If playing Radiant Glory, refer to the opener/prioritization list above for usage instructions.
General Retribution Mechanics
If you don't respect the basics, you cannot master Retribution Paladin.
Crusading Strikes
- This replaces your auto-attacks and your normal Crusader Strike spell, becoming its own auto-attack that generates 1 Holy Power every 2nd attack. Below there is a WeakAura for tracking this, so you know when it's close to proccing. Always keep an eye on it to avoid going above 5 Holy Power and wasting a full proc.
- During your opener or any cooldowns during a fight, your Holy Power might vary. You could start with 4-5 Holy Power right before Execution Sentence, which means you need to press Templar's Verdict instantly before any other spell. This might make your opener look different, so it's important to understand the priority list to know what to press and when.
Mastery
- Retribution Paladins' Mastery: Highlord's Judgment has been reworked for the new expansion. It now makes Judgment not only buff your spenders but also have a chance to proc extra holy damage to your main target. As mastery has been a weak point for a long time, this change is significantly beneficial.
Understanding Mechanics
Rotational min-maxing is just one aspect of mastering a specialization, but there are numerous other key mechanics that influence your performance. Use the following guides to improve them.
- Pandemic
- Spell Queue Window
- Stat Diminishing Returns
Dungeons
Patch 11.0 - The War Within
Retribution Paladin
← Scroll for more Dungeons →
Brackenhide Hollow
Uldaman: Legacy of Tyr
The Nokhud Offensive
Algeth'ar Academy
Halls of Infusion
The Azure Vault
Neltharus
Ruby Life Pools
Boss Tips
Hackclaw's War-Band
- Use your Shield of Vengeance just before Gashtooth casts its Bleed effect.
- You can also use Blessing of Protection on a teamate to help them out.
Gutshot
- Cast Blessing of Freedom on players hit by Ensnaring Trap to free them from being rooted.
Treemouth
- Use Divine Steed when the boss starts dragging you towards him to quickly escape and let your tank handle it. Save Wake of Ashes for when the adds spawn for a big burst of damage, but don't hold onto it for too long since it's more beneficial to use it on cooldown.
Decatriarch Wratheye
- Make sure to have 3 Holy Power ready to use Templar's Verdict on each Rotburst Totem to kill it instantly.
- Rotate your defensives on Withered Eruption based on your available gear and key level.
Trash Tips
- This dungeon has heavy trash AoE damage, so be sure to rotate your Shield of Vengeance and Divine Protection effectively.
- Make sure to have Cleanse Toxins as it is extremely useful in this dungeon. Keep an eye on your party frames for anything that needs to be dispelled.
Pre Dungeon Start
- Paladins can't do much here other than pre-pot with Elemental Potion of Ultimate Power. When the dungeon starts, you'll have a few seconds of the potion's effect remaining.
Boss Tips
The Lost Dwarves
- Put Olaf on focus to quickly interrupt his Defensive Bulwark when he casts it.
Bromach
- When a Quaking Totem is killed, all enemies except the boss take 100% increased damage if they get stunned by the totem's death. If you ever need to use Wake of Ashes, this is the time to do it!
Talondras
- Use your defensives while affected by Earthen Shards, especially if Crushing Stomp is coming up.
- You can remove Inexorable with Hammer of Justice to stop Crushing Stomp early.
Emberon
- If you're about to be caught by the fire lines, quickly use Divine Shield to become immune and run through.
Deios
- Make sure to dispel Time Sink with your Blessing of Freedom. You can also use this on another player to quickly make them immune to the damage.
- Use Shield of Vengeance or Divine Protection on Wing Buffet.
Trash Tips
- Stunning a Refti Custodians apply a 100% damage increase to them. Make sure to utilize your Hammer of Justice for that purpose.
Pre Dungeon Start
- Paladins can't do much here other than pre-pot with Elemental Potion of Ultimate Power. When the dungeon starts, you'll have a few seconds of the potion's effect remaining.
Boss Tips
Granyth
- Make use of Shield of Vengeance or Divine Protection when Shards of Stone is being cast.
Raging Tempest
- Optimising Surge of Power stacks is crucial for an easier time since it not only buffs your damage but also your healing absorbs. Using Shield of Vengeance with many stacks guarantees you will survive with ease, especially if you time it correctly with the boss's Electrical Storm ability.
Teera & Maruuk
- Make sure to use Shield of Vengeance on each Gale Arrow. On higher keys you need to combo it with Divine Protection.
- You can use Blessing of Protection as the boss keeps shooting random players. Look out for anyone in danger of a random shot, as you could easily save them.
Balakar Khan
- Pre-use Divine Steed right before Static Spear goes off to avoid as much damage as possible.
- Use Shield of Vengeance or Divine Protection on Upheaval and Crackling Upheaval. You can cover both with correctly timed usage.
Trash Tips
- Make sure to stop Rally the Clan with Hammer of Justice or Blinding Light.
Pre Dungeon Start
- Paladins can't do much here other than pre-pot with Elemental Potion of Ultimate Power. When the dungeon starts, you'll have a few seconds of the potion's effect remaining.
Boss Tips
Overgrown Ancient
- Use Shield of Vengeance on every Burst Forth. This cast happens when the boss reaches 100 energy.
- Be very careful with aggro on this boss when adds are spawning. Keep your finger ready on Blessing of Protection or Divine Shield in case you pull aggro.
Crawth
- Be careful of Deafening Screech, which happens roughly every 23 seconds. Use Shield of Vengeance as the timing fits well. Keep an eye on Divine Protection for higher keys.
Vexamus
- On this boss, you use your defensives more reactively rather than pre-planning them. Generally, you want to use Divine Shield during the overlap of Mana Bomb and Arcane Fissure, which occurs around 2 minutes into the fight if no orbs go into the boss.
Echo of Doragosa
- Pre-use Divine Steed right before Power Vacuum to quickly run out. Alternatively, you can use Divine Shield to stay in safely.
Trash Tips
- Be very careful with aggro in this dungeon overall, as there are many small mobs that can easily one-shot you during cooldowns. Give your tank a few seconds when starting a big pack; this is more important in this dungeon than most, especially when approaching Overgrown Ancient.
Pre Dungeon Start
- Paladins can't do much here other than pre-pot with Elemental Potion of Ultimate Power. When the dungeon starts, you'll have a few seconds of the potion's effect remaining.
Boss Tips
Irideus
- Use Divine Steed to quickly run out with the Power Overload debuff.
- When the intermission starts, Irideus takes 99% reduced damage, so make sure your Execution Sentence lands beforehand.
Gulping Goliath
- Make sure to stun the Curious Swoglets with Hammer of Justice.
Khajin
- Use Divine Protection or Shield of Vengeance whenever your healer doesn't have healing CDs available. Since the rot damage remains consistent throughout the fight, any damage prevented is beneficial. If you ever get caught out of place or don't want to hide, you can use Divine Shield to stay on the boss.
Primal Tsunami
- Always use Shield of Vengeance for Tempest's Fury.
- You can use Hammer of Justice on one of the four Primalist Infusers to interrupt them.
- While running through the intermission phase, make sure to have Divine Steed ready.
Trash Tips
- You can help out your tank by using Blessing of Sacrifice on packs with stealthed Skulking Zealots, in case the tank gets Cheap Shoted.
Pre Dungeon Start
- Paladins can't do much here other than pre-pot with Elemental Potion of Ultimate Power. When the dungeon starts, you'll have a few seconds of the potion's effect remaining.
Boss Tips
Leymor
- Always use a defensive for Consuming Stomp.
Azureblade
- Use Rebuke on the Draconic Images.
- Make sure to follow your group in Phase 2.
- Azureblade has a large hitbox and Draconic Images have a very small hitbox.
Telash Greywing
- Make sure to rotate Shield of Vengeance and Divine Protection when targeted by Icy Devastator. Unfortunately, you can't cancel this cast unless you're a Night Elf with access to Shadowmeld.
Umbrelskul
- Your defensive abilities should be used during the Detonating Crystals phases.
- Try to hit as many crystals as you can with Wake of Ashes.
Trash Tips
- One of the important interrupts in this dungeon is Icy Bindings from the Rune Seal Keepers since it's usually paired with other adds that cast their ground effect spells, that you have to simply dodge. If any casts go through make sure to have your trigger finger ready on Blessing of Freedom since this breaks the root from Icy Bindings.
Pre Dungeon Start
- Paladins can't do much here other than pre-pot with Elemental Potion of Ultimate Power. When the dungeon starts, you'll have a few seconds of the potion's effect remaining.
Boss Tips
Magmatusk
- Use defensives for Volatile Mutation and Lava Spray depending on the situation.
- Don't Stand close to boss after a Charge as dodging the waves can be tricky.
Chargath, Bane of Scales
- If you're a Dwarf you can remove the bleed from Dragon Strike with Stoneform if necessary.
- You can bait Dragon Strike on the furthest player from the target, meaning your tank should probably take most of them.
- Make sure to have defensives for Grounding Spear.
- Grounding Spear is Physical so you can use Blessing of Protection to immune the damage.
Forgemaster Gorek
- Might of the Forge happening close to Blazing Aegis is very deadly thus you should use your defensives pre-emptively during Might of the Forge.
- The initial hit of Might of the Forge does significantly more damage than the later ones.
Warlord Sargha
- Remember that you can pick up multiple Piles of Gold to stack up more than 1 usable item. Should only be done with a group that has access to a decurse.
- If you are having a hard time staying alive while using your extra action button on Magma Shield you can always use Divine Protection right before you start the cast timer.
Trash Tips
- Keep an eye out for Qalashi Bonesplitter's Dragonbone Axe ability and disrupt it with your available toolkit.
Pre Dungeon Start
- Paladins can't do much here other than pre-pot with Elemental Potion of Ultimate Power. When the dungeon starts, you'll have a few seconds of the potion's effect remaining.
Boss Tips
Melidrussa Chillworn
- You can utilize Divine Steed and if there is a warlock in the group look out for Demonic Gateway to quickly get out of the Chillstorm debuff.
- At 75% and 45% Melidrussa spawns a lot of Infused Whelps. It is tempting to cast Wake of Ashes on the Infused Whelps but priority should be put on breaking the absorb shield and to interrupt Frost Overload faster.
- Defensives should generally be used for Chillstorm.
Kokia Blazehoof
- Use defensives like Shield of Vengeance and Divine Protection for Inferno.
Erkhart Stormvein / Kyrakka
- Be careful of Winds of Change since it rotates counterclockwise from its starting point.
- Personals are generally not needed in Phase 1. Be careful in this phase when using Divine Shield so you don't drop pools at the wrong time.
- In Phase 2 on the other hand consider a personal every time you get hit by Flamespit.
Trash Tips
- Make sure to stop Tectonic Slam with abilities like Hammer of Justice.
- You can stop Primalist Flamedancer's Flame Dance with Hammer of Justice.
Pre Dungeon Start
- Paladins can't do much here other than pre-pot with Elemental Potion of Ultimate Power. When the dungeon starts, you'll have a few seconds of the potion's effect remaining.
Affixes
Learn how to effectively handle various Mythic+ Affixes as a Retribution Paladin. Depending on the level of the Mythic+ Dungeon, you contend with up to two additional Affixes alongside Fortified and Tyrannical.
- Entangling
- Use Blessing of Freedom on a teammate to dispel the Entangled, or simply use Divine Steed to run out since it's off the GCD.
- Incorporeal
- Cast Turn Evil on 1.
- Short cd and an easy way to deal with it.
- Cast Repentance on 1.
- Spec into this if your group lacks single-target crowd control.
- Cast Turn Evil on 1.
- Bolstering
- Have Hand of Sacrifice Ready for the tank unless he starts to kite
- If there is a Cast make sure to have a personal ready or kick it with Rebuke.
- Spiteful
- Cast Hammer of Justice if it's on you or someone else standing in melee.
- Be very careful if you want to tank a few melee hits; make sure to use a personal defensive cooldown.
- Try to stay a bit away from melee range since they do not instantly fixate. As a paladin, this is not a problem since our range is quite large.
- Sanguine
- Cast Unbound Freedom on the tank to help them move the mobs quickly, or use Rebuke to interrupt any mob casting in the pool.
- Raging
- Try to use Blessing of Sacrifice on the tank when there are a lot of low-health mobs.
- Bursting
- If your healer is struggling, use Divine Shield to remove the stacks.
Stat Priority
Patch 11.0 - The War Within
Retribution Paladin
Understand your secondary stat priority and the tertiary stats needed for optimal performance during Mythic+ dungeons as a Retribution Paladin. For more detailed information, visit the Stats and Attributes guide.
Higher Item level items are better in most scenarios. For an accurate representation of what item to equip you should use Simcraft! A static "Stat Priority" is just a starting point and can easily shift depending on your individual gear.
All secondary stats are affected by diminishing returns. Click here to learn more!
Tertiary
- Avoidance - Great stat to reduce the damage intake of "Area of Effect" abilities.
- Leech - Provides additional healing through damage dealing. The damage of your pets does not heal you thus Leech is a great tertiary for you since most of your damage is coming from your own spells.
- Speed - Niche tertiary that can be very useful and has been proven useful in the past. Makes playing certain mechanics a lot easier.
Gear
Patch 11.0 - The War Within
Retribution Paladin
Overall BiS
Farmable Alternatives
Slot | Item | Location |
---|---|---|
Head | Heartfire Sentinel's Forgehelm | Tier / Catalyst |
Neck | Eye of the Rising Flame | Tindral Sageswift |
Shoulder | Heartfire Sentinel's Steelwings | Tier / Catalyst |
Cloak | Voice of the Silent Star | Sarkareth |
Chest | Heartfire Sentinel's Brigandine | Tier / Catalyst |
Wrist | Primal Molten Vambraces | Crafting |
Gloves | Heartfire Sentinel's Protectors | Tier / Catalyst |
Belt | Primal Molten Greatbelt | Crafting |
Legs | Heartfire Sentinel's Faulds | Tier / Catalyst |
Boots | Kurog's Thunderhooves | Kurog Grimtotem |
Ring 1 | Seal of Filial Duty | Broodkeeper Diurna |
Ring 2 | Seal of Diurna's Chosen | Eranog |
Trinket 1 | Elementium Pocket Anvil | Amalgamation Chamber |
Trinket 2 | Ominous Chromatic Essence | The Forgotten Experiments |
Weapon | Fyr'alath the Dreamrender | Fyrakk,Quest |
Below you are presented with a good list of farmable alternatives that are obtainable outside of WoW’s weekly lockout system. While replaced in time as you progress, these offer immediate character power.
Slot | Item | Location |
---|---|---|
Head | Heartfire Sentinel's Forgehelm | Tier / Catalyst |
Neck | Custodian's Medallion of Delusion | The Azure Vault |
Shoulder | Heartfire Sentinel's Steelwings | Tier / Catalyst |
Cloak | Cloak of Lost Devotion | The Azure Vault |
Chest | Heartfire Sentinel's Brigandine | Tier / Catalyst |
Wrist | Thrashing Wind Vambraces | The Nokhud Offensive |
Gloves | Heartfire Sentinel's Protectors | Tier / Catalyst |
Belt | Trapmaster's Utility Belt | Brackenhide Hollow |
Legs | Heartfire Sentinel's Faulds | Tier / Catalyst |
Boots | Scaleguard's Stalwart Greatboots | Ruby Life Pools |
Ring 1 | Bloodied Wedding Ring | Brackenhide Hollow |
Ring 2 | Circle of Ascended Frost | Halls of infusion |
Trinket 1 | Blazebinder's Hoof | Ruby Life Pools |
Trinket 2 | Idol of Trampling Hooves | The Nokhud Offensive |
Two-Hand Weapon | Sargha's Smasher | Neltharus |
Trinkets
Below you can find active and passive alternatives to the recommended trinkets. Do note that some trinkets are better than others depending on the scenario.
Active Trinket alternatives
- Ashes of the Embersoul
- Currently the best on use trinket. It's excellent for massive burst damage when combined with Avenging Wrath.
- Manic Grieftorch
- Always a great trinket to use with a bonus passive. When someone dies, it resets, which can make it extremely powerful in some situations.
- Blazebinder's Hoof
- Pretty much just a worse Ashes of the Embersoul.
- Storm-Eater's Boon
- Be very careful when using this trinket. You'll likely need to use a personal since you cannot move.
Passive Trinket alternatives
- Ominous Chromatic Essence
- A simple and strong passive trinket. Sim yourself to see if this is currently your BiS, as it could be for most players in the pre-patch. Note that its effectiveness varies depending on how many people in your Mythic+ group are using it.
- Elementium Pocket Anvil
- Best overall trinket: Use it on cooldown until you reach max stacks. After that, hold off on using it until you leave combat, as the buff expires after 15 seconds if you're not in combat. Activating the trinket resets the timer back to 15 seconds.
- Cataclysmic Signet Brand
- It's always a great pick since it's passive and grows stronger during longer boss fights.
- Augury of the Primal Flame
- It's a bit random, but it can have some insane procs. Always a good pick.
- Whispering Incarnate Icon
- Its effectiveness depends on how many people in your Mythic+ group are using it.
Simcraft
To find the best combination of gear available to you or identify the best possible upgrades, visit our Simcraft guide to learn how to utilize Simcraft easily and effectively.
Embellishments
Patch 11.0 - The War Within
Retribution Paladin
- 2x Blue Silken Lining
- Requires you to be on 90%+ hp so it might be suboptimal in certain scenarios.
- The most optimal item slot to craft is pretty much the lowest current slot you have.
Remaining Sparks
- If you have other crafted slots currently equipped make sure to apply Alchemical Flavor Pocket to one of them. You'll no longer lose your food buff upon death and its duration is doubled. It's very convenient. Can be equipped despite having 2 embellish effects already.
- Crafted items are 525 ilvl and regular items are 528 on max ilvl, therefore, it's not beneficial to equip crafted items outside of your 2x embellishments.
Enchantments
Patch 11.0 - The War Within
Retribution Paladin
Head | Incandescent Essence |
Neck | Tiered Medallion Setting 3x |
Cloak | Enchant Cloak - Graceful Avoidance |
Chest | Enchant Chest - Waking Stats |
Wrist | Enchant Bracer - Devotion of Avoidance |
Belt | Shadowed Belt Clasp |
Legs | Lambent Armor Kit |
Boots | Enchant Boots - Plainsrunner's Breeze |
Ring 1 | Enchant Ring - Devotion of Mastery |
Ring 2 | Enchant Ring - Devotion of Mastery |
Weapon | Enchant Weapon - Wafting Devotion |
Consumables
Patch 11.0 - The War Within
Retribution Paladin
Phials
- Iced Phial of Corrupting Rage -- Maximum DPS.
- Phial of Tepid Versatility -- Less DPS but more survivability.
Food
- Grand Banquet of the Kalu'ak
- Deviously Deviled Eggs
Combat Potion
- Elemental Potion of Ultimate Power
- Residual Neural Channeling Agent -- Can be used while being dead if your potion is ready.
Health Potion
- Potion of Withering Dreams -- A big burst of healing.
- Dreamwalker's Healing Potion -- Less healing upfront but an additional small heal over time.
Weapon Rune
- Hissing Rune -- Mastery
Augment Rune
- Dreambound Augment Rune -- Requires Reputation
- Draconic Augment Rune
Sockets
- Skillful Illimited Diamond or Fierce Illimited Diamond -- Unique, made by work order
- Sensei's Neltharite or Keen Neltharite
Races
Patch 11.0 - The War Within
Retribution Paladin
For min-maxing a Retribution Paladin in Mythic+, different racial traits can provide a tremendous benefit to your character. If this is not your top goal, picking a race that fits your style or transmog works just as well since the DPS gain is not as massive as people make it out to be.
- Stoneform -- Dwarf
- Can dispel Magic and Bleed debuffs. Has been useful in the past on some bosses with Bleeds.
- Use-cases:
- Bursting stacks.
- Splinterbark on Overgrown Ancient (Algeth'ar Academy).
- Deep Chill from Glacial Proto-Dragons (Halls of Infusion).
- Withering from Fetid Rotsingers and Brackenhide Shapers (Brackenhide Hollow).
- Earthen Shards from Sentinel Talondras (Uldaman: Legacy of Tyr).
- Stolen Time from Infinite Timereavers (Uldaman: Legacy of Tyr).
- Dragon Strike from Chargath (Neltharus).
- Bold Ambush from Qalashi Hunters (Neltharus).
- War Stomp -- Tauren
- An AoE stun is beneficial since paladins currently lack one. Additionally, Endurance is very useful when doing high-level content.
- Fireblood -- Dark Iron Dwarf
- It can remove almost any debuff for a small damage buff.
- Arcane Torrent -- Blood Elf
- Removes 1 buff from a target around you.
- Embrace of Pa'ku -- Zandalari Troll
- Provides a small crit buff with an RNG proc rate. A great benefit of being Zandalari is that you can combo Regeneratin' and Divine Shield to fully heal yourself.
- Will to Survive -- Human
- Removes any stun effect on you, similar to a PvP trinket. The Human Spirit is the main reason to play as a human.
- Gift of the Naaru -- Draenei
- No particularly useful racials except for Heroic Presence.
- Light's Judgment -- Lightforged Draenei
- More of a just-for-fun racial, but don't forget Light's Reckoning – it explodes for a small amount of damage when you die!
Recommendation
In general, if you care about min-maxing your DPS, you should choose the highest DPS racial. However, the story is different for endgame raid progression. Some racials can significantly speed up progression on certain bosses in dungeons or raids. Notably, Dwarves with their Stoneform were crucial for Tindral Sageswift & Fyrakk the Blazing in the latest Race to World First, providing easy self-dispels at crucial points in those fights.
Macros
Patch 11.0 - The War Within
Retribution Paladin
Discover recommended macros for Retribution Paladin Mythic+ dungeons and watch a quick video guide on creating simple macros for your character.
Macro Import Guide Video
Cursor macro / Focus Marcos
Cast Final Reckoning on your cursor.
#showtooltip Final Reckoning/cast [@cursor] Final Reckoning
Cast Rebuke on your Focus without targeting it.
#showtooltip Rebuke/cast [@focus] Rebuke
Cast Hammer of Justice on your Focus without ever targeting it.
#showtooltip Hammer of Justice/cast [@focus] Hammer of Justice
Mouseover Macros
@Player Macros
Cooldown Marcos
Addons
Patch 11.0 - The War Within
Retribution Paladin
Below, you see a screenshot of the author's User Interface for their Retribution Paladin, outlining which addons are used and how they are utilized in Mythic+ dungeons to make your life easier.
Addons
WeakAuras
Changes this Patch
Patch 11.0
FAQ
Q: Is it worth to Judgment on 4 holy power and go above 5?
Q: Mobs target me after Blessing of Protection - Divine Shield why?
Q: Why is Wake of Ashes with Radiant Glory NOT proccing my Crusade or Avenging Wrath Somtimes?
Credits
Written By: Narcolies
Reviewed By: Rycn